First look: Beginning passages of my next two Twine games.
See my Facebook linked creative writing prompts for a reminder about this Don Brandenberg storyline. More Linked Writing Prompts - Suitable for readers aged 16+
Below are the first two passages in my Don Brandenberg Twine 2 game.
Red container.
You are standing in the red shipping container. It is empty apart from a desk in the corner. It looks like the Monjenki syndicate have moved to new premises. You open the desk draws and find a notepad with an address on it. It says Office 296, Burgundy Tower.
--- You know this is a new build funded with all sorts of dirty money. The building is located in what used to be the East End of London. Now, high tech buildings are gradually replacing the run down slums, but the area still remains tainted.
Leave.
You slowly walk back to the self-drive and put your holdal in the boot. The fire in your gut has been extinguished; finding the container empty has taken the edge off your anger and now you need to use your brain not your brawn.
oOo
I'm starting a brand new game about a young boy's first encounter with a Viking. The first scene is below. You could use this as a starting point for a story for now and then look out for my Twine 2 game which will be finished in a few months time.
First passage.
You have been alive for eight years and
lived in your village all of those years. You are standing by the
shore and are looking at a sight you have not seen before.
---A
type of boat shaped like a long serpent with its head sticking out of
the water is slowly coming towards you. Many men are rowing the boat
as the sail is lowered. They see you and talk harshly in a strange
tongue. A man stands up and climbs out into the sea. From what you
sense he looks as if he means you no harm.
---The stranger
reaches you as the boat turns and sails away. He takes your hand and
shakes it vigorously. His smile reassures you and when he beckons you
to go towards your village you decide to take him.
---As you
walk, he points out plants and names them in his strange tongue. Some
of his words you can repeat back to him, but some are too difficult
to say. You say the names in your tongue and he has a go at copying
you. You laugh together at your attempts.
---You soon reach the
village, but your folk react with suspicion towards the
stranger…
Weeks pass, and the stranger is fitting in
well with village life. He has been given a job helping the bread
maker as he seems to be familiar with baking. His name has been so
difficult for village folk to say, the village Chief came to you and
asked if you would give the man a name. You call the stranger Ailis
and he smiles and nods in agreement.
You have learnt quite
a bit from Ailis over the weeks and have found out that his people
live on cold, barren rocks by the sea most of the year. They migrate
to grasslands inland in the summer months and that is the time Ailis
likes best. He is knowledgeable in all things that grow and over the
years has learnt what is safe to eat and what things can be improved
by cooking.
It is morning and your Mother gently shakes
you awake. Your Father stands in the doorway, looking
concerned.
---'Bret, it’s Ailis, he’s not well,' she says.
---'Uh, where is he?' you ask.
---'Father took him to
Healer.'
---'I must go at once,' you say.
---'Take some
food, Father will go with you.'
---You and Father go to Healer’s hut and gently push the leather covering aside. Inside Healer is cooking up some special leaves over his fire. Ailis is lying on a bed of clean straw. He is moaning and holding his stomach.
---'How is he, Healer?' Father asks.
---'He’s taken some of the stewed medicine. It should start to work soon. He must have misidentified one of our native plants. It’s easily done.'
---You go over to Ailis and he stirs opening his eyes.
---'Bret, I must warn you, my people will be coming to your lands soon. They are not as kind as me. They sent me to befriend your people and to learn about your strengths and weaknesses. They intend to take your lands from you.'
---Father hears this and grabs you by the arm. 'What have you brought upon us?'
---You try to convince him that Ailis is a good man, but he tells you that if Ailis lives he will be imprisoned in the stone hut.